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- using KYFramework;
- namespace VRPlatform
- {
- public static class VRResourcesComponentSystem
- {
- public static void AddResource(this VRResourcesComponent self,VRResourceEntity resource)
- {
- // Add resource to list
- if (self.Resources.ContainsKey(resource.VRResourceId))
- {
- Log.Error($"Add resource error, resource [{resource.VRResourceId}] already exist!");
- return;
- }
- self.Resources.Add(resource.VRResourceId,resource);
- }
-
- public static void RemoveResource(this VRResourcesComponent self,string resourceId)
- {
- // Remove resource from list
- if (!self.Resources.ContainsKey(resourceId))
- {
- Log.Error($"Remove resource error, resource [{resourceId}] not exist!");
- return;
- }
- self.Resources.Remove(resourceId);
- }
-
- // 启动资源
- public static void RunResource(this VRResourcesComponent self,string resourceId)
- {
- // Run resource
- if (!self.Resources.ContainsKey(resourceId))
- {
- Log.Error($"Run resource error, resource [{resourceId}] not exist!");
- return;
- }
- var resource = self.Resources[resourceId];
- resource.Run();
- //Game.EventSystem.Publish(new RunResourceEvent(){Resource = resource});
- }
-
- public static void StopResource(this VRResourcesComponent self,string resourceId)
- {
- // Stop resource
- if (!self.Resources.ContainsKey(resourceId))
- {
- Log.Error($"Stop resource error, resource [{resourceId}] not exist!");
- return;
- }
- var resource = self.Resources[resourceId];
- resource.Stop();
- //Game.EventSystem.Publish(new StopResourceEvent(){Resource = resource});
- }
-
-
- }
- }
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