QualitySettings.asset 3.6 KB

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  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!47 &1
  4. QualitySettings:
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  6. serializedVersion: 5
  7. m_CurrentQuality: 1
  8. m_QualitySettings:
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  10. name: Mobile
  11. pixelLightCount: 2
  12. shadows: 2
  13. shadowResolution: 1
  14. shadowProjection: 1
  15. shadowCascades: 2
  16. shadowDistance: 40
  17. shadowNearPlaneOffset: 3
  18. shadowCascade2Split: 0.33333334
  19. shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
  20. shadowmaskMode: 0
  21. skinWeights: 2
  22. globalTextureMipmapLimit: 0
  23. textureMipmapLimitSettings: []
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  26. softParticles: 0
  27. softVegetation: 1
  28. realtimeReflectionProbes: 0
  29. billboardsFaceCameraPosition: 1
  30. useLegacyDetailDistribution: 1
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  32. vSyncCount: 0
  33. realtimeGICPUUsage: 100
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  35. adaptiveVsyncExtraB: 0
  36. lodBias: 1
  37. maximumLODLevel: 0
  38. enableLODCrossFade: 1
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  40. streamingMipmapsAddAllCameras: 1
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  42. streamingMipmapsRenderersPerFrame: 512
  43. streamingMipmapsMaxLevelReduction: 2
  44. streamingMipmapsMaxFileIORequests: 1024
  45. particleRaycastBudget: 256
  46. asyncUploadTimeSlice: 2
  47. asyncUploadBufferSize: 16
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  51. type: 2}
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  54. terrainDetailDensityScale: 1
  55. terrainBasemapDistance: 1000
  56. terrainDetailDistance: 80
  57. terrainTreeDistance: 5000
  58. terrainBillboardStart: 50
  59. terrainFadeLength: 5
  60. terrainMaxTrees: 50
  61. excludedTargetPlatforms:
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  63. - serializedVersion: 4
  64. name: PC
  65. pixelLightCount: 2
  66. shadows: 2
  67. shadowResolution: 1
  68. shadowProjection: 1
  69. shadowCascades: 2
  70. shadowDistance: 40
  71. shadowNearPlaneOffset: 3
  72. shadowCascade2Split: 0.33333334
  73. shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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  86. vSyncCount: 0
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  89. adaptiveVsyncExtraB: 0
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  91. maximumLODLevel: 0
  92. enableLODCrossFade: 1
  93. streamingMipmapsActive: 0
  94. streamingMipmapsAddAllCameras: 1
  95. streamingMipmapsMemoryBudget: 512
  96. streamingMipmapsRenderersPerFrame: 512
  97. streamingMipmapsMaxLevelReduction: 2
  98. streamingMipmapsMaxFileIORequests: 1024
  99. particleRaycastBudget: 256
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  104. customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd,
  105. type: 2}
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  107. terrainPixelError: 1
  108. terrainDetailDensityScale: 1
  109. terrainBasemapDistance: 1000
  110. terrainDetailDistance: 80
  111. terrainTreeDistance: 5000
  112. terrainBillboardStart: 50
  113. terrainFadeLength: 5
  114. terrainMaxTrees: 50
  115. excludedTargetPlatforms:
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  117. - iPhone
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  119. m_PerPlatformDefaultQuality:
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  121. GameCoreScarlett: 1
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  123. Lumin: 0
  124. Nintendo Switch: 1
  125. PS4: 1
  126. PS5: 1
  127. Server: 0
  128. Stadia: 0
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  130. WebGL: 0
  131. Windows Store Apps: 0
  132. XboxOne: 0
  133. iPhone: 0
  134. tvOS: 0