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- using System;
- using System.Threading;
- using KYFramework;
- using UnityEngine;
- using Logger = KYFramework.Logger;
- namespace VRPlatform
- {
- public class Init : MonoBehaviour
- {
- private void Awake()
- {
- try
- {
- SynchronizationContext.SetSynchronizationContext(OneThreadSynchronizationContext.Instance);
- DontDestroyOnLoad(gameObject);
- Game.EventSystem.Add(typeof(Init).Assembly);
- Game.EventSystem.Add(typeof(Entity).Assembly);
- #if UNITY_EDITOR
- Logger.Instance.ILog = new ULogger();
- #else
- Logger.Instance.ILog = new NLogger("Client", "NLog/NLog.config");
- #endif
- Game.EventSystem.Publish(new StartApp());
- }
- catch (Exception e)
- {
- Debug.Log(e);
- }
- }
- private void Update()
- {
- OneThreadSynchronizationContext.Instance.Update();
- Game.EventSystem.Update();
- }
- private void LateUpdate()
- {
- Game.EventSystem.LateUpdate();
- }
- private void OnApplicationQuit()
- {
- Game.Close();
- }
- }
- }
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