MuShi.cs 5.9 KB

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  1. using System;
  2. namespace SJ
  3. {
  4. public class MuShiModel
  5. {
  6. static void Main(string[] args)
  7. {
  8. //距离(km)举例
  9. double distance = 2;
  10. //能见度(km)举例
  11. double visibility = 7.5;
  12. //浪高(m)举例;陆上搜救任务可取0
  13. double WaveHeight = 1.5;
  14. //a、b、c、d、r、e均为修正系数
  15. double[] a = { 9.5128, 1.3738, 0.0875 };
  16. double[] b = { -49.6937, -13.2945, -2.5112 };
  17. double[] c = { 31.6031, 13.1456, 6.1604 };
  18. double[] d = { 95.0664, 97.0952, 94.9145 };
  19. double[][] r = new double[3][];
  20. r[0] = new double[] { 4.375, 1.18, 1.01, 1 };
  21. r[1] = new double[] { 2.85, 1.51, 1.18, 1 };
  22. r[2] = new double[] { 2.75, 2.1, 1.2, 1 };
  23. double[][] e = new double[3][];
  24. e[0] = new double[] { -10, -30, -50, -65, -80, -90 };
  25. e[1] = new double[] { -2, -15, -30, -50, -70, -80 };
  26. e[2] = new double[] { 0, 0, -10, -20, -30, -40 };
  27. double[] posibility = { 0, 0, 0 };
  28. if (distance >= 0 && distance < 2)
  29. {
  30. posibility = GetPosibilityClear(distance, a, b, c, d, r, e, visibility, WaveHeight);
  31. while (posibility[0] <= 0 || posibility[1] <= 0 || posibility[2] <= 0)
  32. {
  33. distance += 0.1;
  34. posibility = GetPosibilityClear(distance, a, b, c, d, r, e, visibility, WaveHeight);
  35. }
  36. }
  37. if (distance >= 2)
  38. {
  39. posibility = GetPosibilityFar(distance, a, b, c, d);
  40. while (posibility[0] <= 0 || posibility[1] <= 0 || posibility[2] <= 0)
  41. {
  42. distance += 0.5;
  43. posibility = GetPosibilityFar(distance, a, b, c, d);
  44. }
  45. if (distance > 3.5)
  46. {
  47. posibility[0] = 0;
  48. }
  49. if (distance > 5)
  50. {
  51. posibility[1] = 0;
  52. }
  53. if (distance > 10)
  54. {
  55. posibility[2] = 0;
  56. }
  57. }
  58. // double[] posibilityTest = GetPosibilityFar(distance, a, b, c, d);
  59. // Console.WriteLine(posibilityTest[0]);
  60. // Console.WriteLine(posibilityTest[1]);
  61. // Console.WriteLine(posibilityTest[2]);
  62. // Console.ReadKey();
  63. Console.WriteLine(posibility[0]);
  64. Console.WriteLine(posibility[1]);
  65. Console.WriteLine(posibility[2]);
  66. Console.ReadKey();
  67. }
  68. //Clear为2Km以内的模型
  69. public static double[] GetPosibilityClear(double distance, double[] a, double[] b, double[] c, double[] d, double[][] r, double[][] e, double visibility, double WaveHeight)
  70. {
  71. //r取值范围判断
  72. int i = 0;
  73. if (visibility >= 0 && visibility < 3)
  74. {
  75. i = 0;
  76. }
  77. if (visibility >= 3 && visibility < 5)
  78. {
  79. i = 1;
  80. }
  81. if (visibility >= 5 && visibility < 10)
  82. {
  83. i = 2;
  84. }
  85. if (visibility >= 10)
  86. {
  87. i = 3;
  88. }
  89. //e取值范围判断
  90. int j = 0;
  91. if (WaveHeight >= 0 && WaveHeight < 0.5)
  92. {
  93. j = 0;
  94. }
  95. if (WaveHeight >= 0.5 && WaveHeight < 1.25)
  96. {
  97. j = 1;
  98. }
  99. if (WaveHeight >= 1.25 && WaveHeight < 2.5)
  100. {
  101. j = 2;
  102. }
  103. if (WaveHeight >= 2.5 && WaveHeight < 4)
  104. {
  105. j = 3;
  106. }
  107. if (WaveHeight >= 4 && WaveHeight < 6)
  108. {
  109. j = 4;
  110. }
  111. if (WaveHeight >= 6 && WaveHeight < 9)
  112. {
  113. j = 5;
  114. }
  115. //posibility1为小目标目视发现概率
  116. double posibility1 = (a[0] * Math.Pow((distance * r[0][i]), 3) + b[0] * Math.Pow((distance * r[0][i]), 2) + c[0] * Math.Pow((distance * r[0][i]), 1) + d[0] + e[0][j]) / 100;
  117. ////posibility2为中目标目视发现概率
  118. double posibility2 = (a[1] * Math.Pow((distance * r[1][i]), 3) + b[1] * Math.Pow((distance * r[1][i]), 2) + c[1] * Math.Pow((distance * r[1][i]), 1) + d[1] + e[1][j]) / 100;
  119. ////posibility3为大目标目视发现概率
  120. double posibility3 = (a[2] * Math.Pow((distance * r[2][i]), 3) + b[2] * Math.Pow((distance * r[2][i]), 2) + c[2] * Math.Pow((distance * r[2][i]), 1) + d[2] + e[2][j]) / 100;
  121. double[] posibility = new double[3];
  122. posibility[0] = posibility1;
  123. posibility[1] = posibility2;
  124. posibility[2] = posibility3;
  125. return posibility;
  126. }
  127. //Far为2km以外的模型
  128. public static double[] GetPosibilityFar(double distance, double[] a, double[] b, double[] c, double[] d)
  129. {
  130. //posibility1为小目标目视发现概率
  131. double posibility1 = (a[0] * Math.Pow(distance, 3) + b[0] * Math.Pow(distance, 2) + c[0] * Math.Pow(distance, 1) + d[0]) / 100;
  132. ////posibility2为中目标目视发现概率
  133. double posibility2 = (a[1] * Math.Pow(distance, 3) + b[1] * Math.Pow(distance, 2) + c[1] * Math.Pow(distance, 1) + d[1]) / 100;
  134. ////posibility3为大目标目视发现概率
  135. double posibility3 = (a[2] * Math.Pow(distance, 3) + b[2] * Math.Pow(distance, 2) + c[2] * Math.Pow(distance, 1) + d[2]) / 100;
  136. double[] posibility = new double[3];
  137. posibility[0] = posibility1;
  138. posibility[1] = posibility2;
  139. posibility[2] = posibility3;
  140. return posibility;
  141. }
  142. }
  143. }