using System; namespace SJ { public class MuShiModel { static void Main(string[] args) { //距离(km)举例 double distance = 2; //能见度(km)举例 double visibility = 7.5; //浪高(m)举例;陆上搜救任务可取0 double WaveHeight = 1.5; //a、b、c、d、r、e均为修正系数 double[] a = { 9.5128, 1.3738, 0.0875 }; double[] b = { -49.6937, -13.2945, -2.5112 }; double[] c = { 31.6031, 13.1456, 6.1604 }; double[] d = { 95.0664, 97.0952, 94.9145 }; double[][] r = new double[3][]; r[0] = new double[] { 4.375, 1.18, 1.01, 1 }; r[1] = new double[] { 2.85, 1.51, 1.18, 1 }; r[2] = new double[] { 2.75, 2.1, 1.2, 1 }; double[][] e = new double[3][]; e[0] = new double[] { -10, -30, -50, -65, -80, -90 }; e[1] = new double[] { -2, -15, -30, -50, -70, -80 }; e[2] = new double[] { 0, 0, -10, -20, -30, -40 }; double[] posibility = { 0, 0, 0 }; if (distance >= 0 && distance < 2) { posibility = GetPosibilityClear(distance, a, b, c, d, r, e, visibility, WaveHeight); while (posibility[0] <= 0 || posibility[1] <= 0 || posibility[2] <= 0) { distance += 0.1; posibility = GetPosibilityClear(distance, a, b, c, d, r, e, visibility, WaveHeight); } } if (distance >= 2) { posibility = GetPosibilityFar(distance, a, b, c, d); while (posibility[0] <= 0 || posibility[1] <= 0 || posibility[2] <= 0) { distance += 0.5; posibility = GetPosibilityFar(distance, a, b, c, d); } if (distance > 3.5) { posibility[0] = 0; } if (distance > 5) { posibility[1] = 0; } if (distance > 10) { posibility[2] = 0; } } // double[] posibilityTest = GetPosibilityFar(distance, a, b, c, d); // Console.WriteLine(posibilityTest[0]); // Console.WriteLine(posibilityTest[1]); // Console.WriteLine(posibilityTest[2]); // Console.ReadKey(); Console.WriteLine(posibility[0]); Console.WriteLine(posibility[1]); Console.WriteLine(posibility[2]); Console.ReadKey(); } //Clear为2Km以内的模型 public static double[] GetPosibilityClear(double distance, double[] a, double[] b, double[] c, double[] d, double[][] r, double[][] e, double visibility, double WaveHeight) { //r取值范围判断 int i = 0; if (visibility >= 0 && visibility < 3) { i = 0; } if (visibility >= 3 && visibility < 5) { i = 1; } if (visibility >= 5 && visibility < 10) { i = 2; } if (visibility >= 10) { i = 3; } //e取值范围判断 int j = 0; if (WaveHeight >= 0 && WaveHeight < 0.5) { j = 0; } if (WaveHeight >= 0.5 && WaveHeight < 1.25) { j = 1; } if (WaveHeight >= 1.25 && WaveHeight < 2.5) { j = 2; } if (WaveHeight >= 2.5 && WaveHeight < 4) { j = 3; } if (WaveHeight >= 4 && WaveHeight < 6) { j = 4; } if (WaveHeight >= 6 && WaveHeight < 9) { j = 5; } //posibility1为小目标目视发现概率 double posibility1 = (a[0] * Math.Pow((distance * r[0][i]), 3) + b[0] * Math.Pow((distance * r[0][i]), 2) + c[0] * Math.Pow((distance * r[0][i]), 1) + d[0] + e[0][j]) / 100; ////posibility2为中目标目视发现概率 double posibility2 = (a[1] * Math.Pow((distance * r[1][i]), 3) + b[1] * Math.Pow((distance * r[1][i]), 2) + c[1] * Math.Pow((distance * r[1][i]), 1) + d[1] + e[1][j]) / 100; ////posibility3为大目标目视发现概率 double posibility3 = (a[2] * Math.Pow((distance * r[2][i]), 3) + b[2] * Math.Pow((distance * r[2][i]), 2) + c[2] * Math.Pow((distance * r[2][i]), 1) + d[2] + e[2][j]) / 100; double[] posibility = new double[3]; posibility[0] = posibility1; posibility[1] = posibility2; posibility[2] = posibility3; return posibility; } //Far为2km以外的模型 public static double[] GetPosibilityFar(double distance, double[] a, double[] b, double[] c, double[] d) { //posibility1为小目标目视发现概率 double posibility1 = (a[0] * Math.Pow(distance, 3) + b[0] * Math.Pow(distance, 2) + c[0] * Math.Pow(distance, 1) + d[0]) / 100; ////posibility2为中目标目视发现概率 double posibility2 = (a[1] * Math.Pow(distance, 3) + b[1] * Math.Pow(distance, 2) + c[1] * Math.Pow(distance, 1) + d[1]) / 100; ////posibility3为大目标目视发现概率 double posibility3 = (a[2] * Math.Pow(distance, 3) + b[2] * Math.Pow(distance, 2) + c[2] * Math.Pow(distance, 1) + d[2]) / 100; double[] posibility = new double[3]; posibility[0] = posibility1; posibility[1] = posibility2; posibility[2] = posibility3; return posibility; } } }