//仿真时间单独计时 using System.IO; public class Fire { public class Aircraft { public string f_model { get; set; } //机型 public string f_type { get; set; } //飞机种类 public double f_zsl { get; set; } //载水量;前端给出 public double f_mhd { get; set; } //灭火弹数量;前端给出 public double f_mhdarea { get; set; } //单个灭火弹喷洒面积;前端给出 } public class FireGrid { public double Time; public double FireGrids; public double FiredGrids; } //随机数X:0到1 public static double GenerateRandomNumber() { Random random = new Random(); double randomNumber = random.NextDouble(); return randomNumber; } //小型直升机洒水概率(IP*POS) public static double SAirProbability(double sigma = 1) { double x = GenerateRandomNumber(); double exponent = -Math.Pow(x, 2) / (2 * Math.Pow(sigma, 2)); double POS = 0.72 + 0.01 * Math.Exp(exponent); double result = POS * 1; return POS; } //中型直升机洒水概率 public static double MAirProbability(double sigma = 1) { double x = GenerateRandomNumber(); double exponent = -Math.Pow(x, 2) / (2 * Math.Pow(sigma, 2)); double POS = 0.8 + 0.1 * Math.Exp(exponent); double result = POS * 0.93; return POS; } //大型直升机 public static double LAirProbability(double sigma = 1) { double x = GenerateRandomNumber(); double exponent = -Math.Pow(x, 2) / (2 * Math.Pow(sigma, 2)); double POS = 0.62 + 0.2 * Math.Exp(exponent); double result = POS * 0.87; return POS; } //多引擎水陆两栖飞机 public static double MultiAirProbability(double sigma = 1) { double x = GenerateRandomNumber(); double exponent = -Math.Pow(x, 2) / (2 * Math.Pow(sigma, 2)); double POS = 0.72 + 0.16 * Math.Exp(exponent); double result = POS * 1; return POS; } //单引擎水陆两栖飞机 public static double AmAirProbability(double sigma = 1) { double x = GenerateRandomNumber(); double exponent = -Math.Pow(x, 2) / (2 * Math.Pow(sigma, 2)); double POS = 0.88 + 0.02 * Math.Exp(exponent); double result = POS * 1; return POS; } //单引擎灭火飞机 public static double SEAirProbability(double sigma = 1) { double x = GenerateRandomNumber(); double exponent = -Math.Pow(x, 2) / (2 * Math.Pow(sigma, 2)); double POS = 0.53 + 0.27 * Math.Exp(exponent); double result = POS * 0.8; return POS; } //大型灭火飞机 public static double LFAirProbability(double sigma = 1) { double x = GenerateRandomNumber(); double exponent = -Math.Pow(x, 2) / (2 * Math.Pow(sigma, 2)); double POS = 0.53 + 0.27 * Math.Exp(exponent); double result = POS * 0.74; return POS; } //超大型灭火飞机 public static double ULFAirProbability(double sigma = 1) { double x = GenerateRandomNumber(); double exponent = -Math.Pow(x, 2) / (2 * Math.Pow(sigma, 2)); double POS = 0.53 + 0.27 * Math.Exp(exponent); double result = POS * 0.76; return POS; } //灭火弹有效洒水面积 public static double grenadeArea(double f_mhd, double f_mhdarea) { double _grenadeArea = f_mhd * f_mhdarea * 0.9; return _grenadeArea; } //吊桶水箱有效洒水面积 public static double SprinklerArea(string type, double f_zsl, double sigma = 1) { double _f_zsl = 0; double _sprinklerArea = 0; switch (type) { case "大型直升机": double probability1 = LAirProbability(sigma) * AirdropAccuracy.GetIpForType(type); _f_zsl = f_zsl * probability1; _sprinklerArea = _f_zsl / 1.8; break; case "中型直升机": double probability2 = MAirProbability(sigma) * AirdropAccuracy.GetIpForType(type); _f_zsl = f_zsl * probability2; _sprinklerArea = _f_zsl / 1.8; break; case "小型直升机": double probability3 = SAirProbability(sigma) * AirdropAccuracy.GetIpForType(type); _f_zsl = f_zsl * probability3; _sprinklerArea = _f_zsl / 1.8; break; case "多引擎水陆两栖飞机": double probability4 = MultiAirProbability(sigma) * AirdropAccuracy.GetIpForType(type); _f_zsl = f_zsl * probability4; _sprinklerArea = _f_zsl / 1.8; break; case "单引擎水陆两栖飞机": double probability5 = AmAirProbability(sigma) * AirdropAccuracy.GetIpForType(type); _f_zsl = f_zsl * probability5; _sprinklerArea = _f_zsl / 1.8; break; case "单引擎灭火飞机": double probability6 = SEAirProbability(sigma) * AirdropAccuracy.GetIpForType(type); _f_zsl = f_zsl * probability6; _sprinklerArea = _f_zsl / 1.8; break; case "大型灭火飞机": double probability7 = LFAirProbability(sigma) * AirdropAccuracy.GetIpForType(type); _f_zsl = f_zsl * probability7; _sprinklerArea = _f_zsl / 1.8; break; case "超大型灭火飞机": double probability8 = ULFAirProbability(sigma) * AirdropAccuracy.GetIpForType(type); _f_zsl = f_zsl * probability8; _sprinklerArea = _f_zsl / 1.8; break; default: break; } return _sprinklerArea; } //地面人员灭火有效面积 //任务开始后,每一批次人员相当于一架飞机,每半小时灭火面积相当于一次洒水面积 //地面部署人员、机降人员到达时间、介入人数(王子涵传入) public static double groundPersonnelWater(int num) { // 灭火火线长度 double PL; // 10分钟洒水火线长度 PL = 0.16 * num * 55; // 10分钟灭火面积 double result = PL * 5; return result; } public class CountArea { public double burncount { get; set; } //火焰蔓延网格数 public double burnarea { get; set; } //火焰蔓延面积 } /// /// 火焰蔓延计算方法,第一次洒水前是仿真时间 /// /// 风速 /// 坡度//与风向相关 /// 植被类型 //1~11 /// 天气温度 //前端给出 /// 飞机仿真时间/s /// 上一次洒水后的面积 /// 本次洒水时间 /// 上一次洒水时间 /// 初始输入火场面积 /// ///"1 针叶林","2 针阔叶混交林","3 阔叶林", "4 灌丛", "5 荒漠","6 草原", "7 草丛","8 草甸","9 沼泽","10 高山植被","11 栽培植被","0 无植被" /// public class VegetationCalculator { // 定义一个字典来存储每个 vegetation 数值对应的 KS 和 KW 计算公式 private static readonly Dictionary> vegetationFormulas = new Dictionary>() { { 1, (radians, wind) => (0.1127 * Math.Pow(Math.Tan(radians), 2), 0.8*0.422 * Math.Pow((3.284 * wind), 0.381)) }, { 2, (radians, wind) => (0.1127 * Math.Pow(Math.Tan(radians), 2), 0.9*0.422 * Math.Pow((3.284 * wind), 0.381)) }, { 3, (radians, wind) => (0.1127 * Math.Pow(Math.Tan(radians), 2), 0.422 * Math.Pow((3.284 * wind), 0.381)) }, { 4, (radians, wind) => (0.1127 * Math.Pow(Math.Tan(radians), 2), 0.5*0.422 * Math.Pow((3.284 * wind), 0.381)) }, { 5, (radians, wind) => (0,0) }, { 6, (radians, wind) => (0.1127 * Math.Pow(Math.Tan(radians), 2), 0.3*0.422 * Math.Pow((3.284 * wind), 0.381)) }, { 7, (radians, wind) => (0.1127 * Math.Pow(Math.Tan(radians), 2), 0.3*0.422 * Math.Pow((3.284 * wind), 0.381)) }, { 8, (radians, wind) => (0.1127 * Math.Pow(Math.Tan(radians), 2), 0.3*0.422 * Math.Pow((3.284 * wind), 0.381)) }, { 9, (radians, wind) => (0,0) }, { 10, (radians, wind) => (0.1127 * Math.Pow(Math.Tan(radians), 2), 0.85*0.422 * Math.Pow((3.284 * wind), 0.381)) }, { 11, (radians, wind) => (0.1127 * Math.Pow(Math.Tan(radians), 2), 0.4*0.422 * Math.Pow((3.284 * wind), 0.381)) }, { 0, (radians, wind) => (0,0) } }; public static (double KS, double KW) Calculate(int vegetation, double radians, double wind) { if (vegetationFormulas.TryGetValue(vegetation, out var formula)) { return formula(radians, wind); } else { throw new ArgumentException("Invalid vegetation value"); } } } //输入初始火场面积,计算已蔓延时间 public static double InitialburnTime(double wind, double slope, int vegetation, double Weather_T, double InitialArea) { double count = InitialArea / 400; double radians = slope * (Math.PI / 180); // 将角度转换为弧度 // 根据 vegetation 计算 KS 和 KW var (KS, KW) = VegetationCalculator.Calculate(vegetation, radians, wind); double time = (count / (0.04 * Weather_T * KS * KW) + 9.06) / 0.3052; return time ; } public static CountArea burnCalculate(double wind, double slope, int vegetation, double Weather_T, double time, double burnarea, double tn, double tn_1, double InitialArea) { double x = GenerateRandomNumber(); if (wind == 0) wind = 1; if (slope < 16) slope = 16; if (slope > 45) slope = 45; if (burnarea == 0) { if (InitialArea > 0) time = InitialburnTime(wind, slope, vegetation, Weather_T, InitialArea) + time; } else { //上一次洒水后面积计算得到的时间,加上两次洒水间隔 time = InitialburnTime(wind, slope, vegetation, Weather_T, burnarea) + (tn - tn_1); } double radians = slope * (Math.PI / 180); // 将角度转换为弧度 var (KS, KW) = VegetationCalculator.Calculate(vegetation, radians, wind); double count = 0.04 * Weather_T * KS * KW * (0.3052 * time - 9.06); double area = count * 400; return new CountArea { burncount = count, burnarea = area }; } /// /// 燃尽面积计算输出公式 /// /// 风速 /// 坡度//与风向相关 /// 植被类型 //1~11 /// 初始天气温度 //前端给出 /// 从开始到结束的天气温度均值 //数据库读取 /// 任务耗时 /// 初始输入火场面积 /// /// "1 针叶林","2 针阔叶混交林","3 阔叶林", "4 灌丛", "5 荒漠","6 草原", "7 草丛","8 草甸","9 沼泽","10 高山植被","11 栽培植被","0 无植被" public class VegetationCalculatored { // 定义一个字典来存储每个 vegetation 数值对应的 KS 和 KW 计算公式 private static readonly Dictionary> vegetationFormulas = new Dictionary>() { { 1, (radians, wind) => (0.8*0.0648 * Math.Pow(Math.Tan(radians), 2), 0.8*0.8*0.438 * Math.Pow((3.284 * wind), 0.381)) }, { 2, (radians, wind) => (0.8*0.0648 * Math.Pow(Math.Tan(radians), 2), 0.9*0.8*0.438 * Math.Pow((3.284 * wind), 0.381)) }, { 3, (radians, wind) => (0.8*0.0648 * Math.Pow(Math.Tan(radians), 2), 0.8*0.438 * Math.Pow((3.284 * wind), 0.381)) }, { 4, (radians, wind) => (0.8*0.0648 * Math.Pow(Math.Tan(radians), 2), 0.5*0.8*0.438 * Math.Pow((3.284 * wind), 0.381)) }, { 5, (radians, wind) => ((0,0)) }, { 6, (radians, wind) => (0.8*0.0648 * Math.Pow(Math.Tan(radians), 2), 1.5*0.8*0.438 * Math.Pow((3.284 * wind), 0.381)) }, { 7, (radians, wind) => (0.8*0.0648 * Math.Pow(Math.Tan(radians), 2), 1.5*0.8*0.438 * Math.Pow((3.284 * wind), 0.381)) }, { 8, (radians, wind) => (0.8*0.0648 * Math.Pow(Math.Tan(radians), 2), 1.5*0.8*0.438 * Math.Pow((3.284 * wind), 0.381)) }, { 9, (radians, wind) => (0,0) }, { 10, (radians, wind) => (0.8*0.0648 * Math.Pow(Math.Tan(radians), 2), 0.85*0.8*0.438 * Math.Pow((3.284 * wind), 0.381)) }, { 11, (radians, wind) => (0.8*0.0648 * Math.Pow(Math.Tan(radians), 2), 1.3*0.8*0.438 * Math.Pow((3.284 * wind), 0.381)) }, { 0, (radians, wind) => (0,0) } }; public static (double KS, double KW) Calculate(int vegetation, double radians, double wind) { if (vegetationFormulas.TryGetValue(vegetation, out var formula)) { return formula(radians, wind); } else { throw new ArgumentException("Invalid vegetation value"); } } } //每小时都更新天气的火场燃尽面积 public static CountArea burnedCalculate(double wind, double slope, int vegetation, double Weather_T_ave, double Weather_T1, double time, double InitialArea) { double x = GenerateRandomNumber(); if (wind == 0) wind = 1; if (slope < 16) slope = 16; if (InitialArea > 0) time += InitialburnTime(wind, slope, vegetation, Weather_T1, InitialArea); double radians = slope * (Math.PI / 180); // 将角度转换为弧度 // 根据 vegetation 计算 KS 和 KW var (KS, KW) = VegetationCalculatored.Calculate(vegetation, radians, wind); double count = 0.04 * Weather_T_ave * KS * KW * (2.5458 * time - 2999); double area = (count) * 400; return new CountArea { burncount = count, burnarea = area }; } /// /// 过火面积 /// /// 风速 /// 破度 /// 植被类型 /// 平均温度值 /// 初始温度值 /// 时间 /// 初始面积 /// 累计洒水面积 /// public static double fireCalculate(double wind, double slope, int vegetation, double Weather_T_ave, double Weather_T1, double time, double InitialArea, double waterArea) { double FireArea = 0; CountArea burnedArea = burnedCalculate(wind, slope, vegetation, Weather_T_ave, Weather_T1, time, InitialArea); FireArea = burnedArea.burnarea + waterArea; return FireArea; } }