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- using System;
- using System.Net;
- using System.Net.Sockets;
- using System.Text;
- namespace NetCoreServer
- {
-
-
-
-
- public class UdpClient : IDisposable
- {
-
-
-
-
-
- public UdpClient(IPAddress address, int port) : this(new IPEndPoint(address, port)) {}
-
-
-
-
-
- public UdpClient(string address, int port) : this(new IPEndPoint(IPAddress.Parse(address), port)) {}
-
-
-
-
- public UdpClient(DnsEndPoint endpoint) : this(endpoint as EndPoint, endpoint.Host, endpoint.Port) {}
-
-
-
-
- public UdpClient(IPEndPoint endpoint) : this(endpoint as EndPoint, endpoint.Address.ToString(), endpoint.Port) {}
-
-
-
-
-
-
- private UdpClient(EndPoint endpoint, string address, int port)
- {
- Id = Guid.NewGuid();
- Address = address;
- Port = port;
- Endpoint = endpoint;
- }
-
-
-
- public Guid Id { get; }
-
-
-
- public string Address { get; }
-
-
-
- public int Port { get; }
-
-
-
- public EndPoint Endpoint { get; private set; }
-
-
-
- public Socket Socket { get; private set; }
-
-
-
- public long BytesPending { get; private set; }
-
-
-
- public long BytesSending { get; private set; }
-
-
-
- public long BytesSent { get; private set; }
-
-
-
- public long BytesReceived { get; private set; }
-
-
-
- public long DatagramsSent { get; private set; }
-
-
-
- public long DatagramsReceived { get; private set; }
-
-
-
-
-
-
-
- public bool OptionDualMode { get; set; }
-
-
-
-
-
-
- public bool OptionReuseAddress { get; set; }
-
-
-
-
-
-
- public bool OptionExclusiveAddressUse { get; set; }
-
-
-
- public bool OptionMulticast { get; set; }
-
-
-
- public int OptionReceiveBufferLimit { get; set; } = 0;
-
-
-
- public int OptionReceiveBufferSize { get; set; } = 8192;
-
-
-
- public int OptionSendBufferLimit { get; set; } = 0;
-
-
-
- public int OptionSendBufferSize { get; set; } = 8192;
- #region Connect/Disconnect client
-
-
-
- public bool IsConnected { get; private set; }
-
-
-
-
-
-
-
- protected virtual Socket CreateSocket()
- {
- return new Socket(Endpoint.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
- }
-
-
-
-
- public virtual bool Connect()
- {
- if (IsConnected)
- return false;
-
- _receiveBuffer = new Buffer();
- _sendBuffer = new Buffer();
-
- _receiveEventArg = new SocketAsyncEventArgs();
- _receiveEventArg.Completed += OnAsyncCompleted;
- _sendEventArg = new SocketAsyncEventArgs();
- _sendEventArg.Completed += OnAsyncCompleted;
-
- Socket = CreateSocket();
-
- IsSocketDisposed = false;
-
- Socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, OptionReuseAddress);
-
- Socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse, OptionExclusiveAddressUse);
-
- if (Socket.AddressFamily == AddressFamily.InterNetworkV6)
- Socket.DualMode = OptionDualMode;
-
- OnConnecting();
- try
- {
-
- if (OptionMulticast)
- Socket.Bind(Endpoint);
- else
- {
- var endpoint = new IPEndPoint((Endpoint.AddressFamily == AddressFamily.InterNetworkV6) ? IPAddress.IPv6Any : IPAddress.Any, 0);
- Socket.Bind(endpoint);
- }
- }
- catch (SocketException ex)
- {
-
- SendError(ex.SocketErrorCode);
-
- _receiveEventArg.Completed -= OnAsyncCompleted;
- _sendEventArg.Completed -= OnAsyncCompleted;
-
- OnDisconnecting();
-
- Socket.Close();
-
- Socket.Dispose();
-
- _receiveEventArg.Dispose();
- _sendEventArg.Dispose();
-
- OnDisconnected();
- return false;
- }
-
- _receiveEndpoint = new IPEndPoint((Endpoint.AddressFamily == AddressFamily.InterNetworkV6) ? IPAddress.IPv6Any : IPAddress.Any, 0);
-
- _receiveBuffer.Reserve(OptionReceiveBufferSize);
-
- BytesPending = 0;
- BytesSending = 0;
- BytesSent = 0;
- BytesReceived = 0;
- DatagramsSent = 0;
- DatagramsReceived = 0;
-
- IsConnected = true;
-
- OnConnected();
- return true;
- }
-
-
-
-
- public virtual bool Disconnect()
- {
- if (!IsConnected)
- return false;
-
- _receiveEventArg.Completed -= OnAsyncCompleted;
- _sendEventArg.Completed -= OnAsyncCompleted;
-
- OnDisconnecting();
- try
- {
-
- Socket.Close();
-
- Socket.Dispose();
-
- _receiveEventArg.Dispose();
- _sendEventArg.Dispose();
-
- IsSocketDisposed = true;
- }
- catch (ObjectDisposedException) {}
-
- IsConnected = false;
-
- _receiving = false;
- _sending = false;
-
- ClearBuffers();
-
- OnDisconnected();
- return true;
- }
-
-
-
-
- public virtual bool Reconnect()
- {
- if (!Disconnect())
- return false;
- return Connect();
- }
- #endregion
- #region Multicast group
-
-
-
-
- public virtual void SetupMulticast(bool enable)
- {
- OptionReuseAddress = enable;
- OptionMulticast = enable;
- }
-
-
-
-
- public virtual void JoinMulticastGroup(IPAddress address)
- {
- if (Endpoint.AddressFamily == AddressFamily.InterNetworkV6)
- Socket.SetSocketOption(SocketOptionLevel.IPv6, SocketOptionName.AddMembership, new IPv6MulticastOption(address));
- else
- Socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(address));
-
- OnJoinedMulticastGroup(address);
- }
-
-
-
-
- public virtual void JoinMulticastGroup(string address) { JoinMulticastGroup(IPAddress.Parse(address)); }
-
-
-
-
- public virtual void LeaveMulticastGroup(IPAddress address)
- {
- if (Endpoint.AddressFamily == AddressFamily.InterNetworkV6)
- Socket.SetSocketOption(SocketOptionLevel.IPv6, SocketOptionName.DropMembership, new IPv6MulticastOption(address));
- else
- Socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.DropMembership, new MulticastOption(address));
-
- OnLeftMulticastGroup(address);
- }
-
-
-
-
- public virtual void LeaveMulticastGroup(string address) { LeaveMulticastGroup(IPAddress.Parse(address)); }
- #endregion
- #region Send/Receive data
-
- EndPoint _receiveEndpoint;
- EndPoint _sendEndpoint;
-
- private bool _receiving;
- private Buffer _receiveBuffer;
- private SocketAsyncEventArgs _receiveEventArg;
-
- private bool _sending;
- private Buffer _sendBuffer;
- private SocketAsyncEventArgs _sendEventArg;
-
-
-
-
-
- public virtual long Send(byte[] buffer) => Send(buffer.AsSpan());
-
-
-
-
-
-
-
- public virtual long Send(byte[] buffer, long offset, long size) => Send(buffer.AsSpan((int)offset, (int)size));
-
-
-
-
-
- public virtual long Send(ReadOnlySpan<byte> buffer) => Send(Endpoint, buffer);
-
-
-
-
-
- public virtual long Send(string text) => Send(Encoding.UTF8.GetBytes(text));
-
-
-
-
-
- public virtual long Send(ReadOnlySpan<char> text) => Send(Encoding.UTF8.GetBytes(text.ToArray()));
-
-
-
-
-
-
- public virtual long Send(EndPoint endpoint, byte[] buffer) => Send(endpoint, buffer.AsSpan());
-
-
-
-
-
-
-
-
- public virtual long Send(EndPoint endpoint, byte[] buffer, long offset, long size) => Send(endpoint, buffer.AsSpan((int)offset, (int)size));
-
-
-
-
-
-
- public virtual long Send(EndPoint endpoint, ReadOnlySpan<byte> buffer)
- {
- if (!IsConnected)
- return 0;
- if (buffer.IsEmpty)
- return 0;
- try
- {
-
- long sent = Socket.SendTo(buffer, SocketFlags.None, endpoint);
- if (sent > 0)
- {
-
- DatagramsSent++;
- BytesSent += sent;
-
- OnSent(endpoint, sent);
- }
- return sent;
- }
- catch (ObjectDisposedException) { return 0; }
- catch (SocketException ex)
- {
- SendError(ex.SocketErrorCode);
- Disconnect();
- return 0;
- }
- }
-
-
-
-
-
-
- public virtual long Send(EndPoint endpoint, string text) => Send(endpoint, Encoding.UTF8.GetBytes(text));
-
-
-
-
-
-
- public virtual long Send(EndPoint endpoint, ReadOnlySpan<char> text) => Send(endpoint, Encoding.UTF8.GetBytes(text.ToArray()));
-
-
-
-
-
- public virtual bool SendAsync(byte[] buffer) => SendAsync(buffer.AsSpan());
-
-
-
-
-
-
-
- public virtual bool SendAsync(byte[] buffer, long offset, long size) => SendAsync(buffer.AsSpan((int)offset, (int)size));
-
-
-
-
-
- public virtual bool SendAsync(ReadOnlySpan<byte> buffer) => SendAsync(Endpoint, buffer);
-
-
-
-
-
- public virtual bool SendAsync(string text) => SendAsync(Encoding.UTF8.GetBytes(text));
-
-
-
-
-
- public virtual bool SendAsync(ReadOnlySpan<char> text) => SendAsync(Encoding.UTF8.GetBytes(text.ToArray()));
-
-
-
-
-
-
- public virtual bool SendAsync(EndPoint endpoint, byte[] buffer) => SendAsync(endpoint, buffer.AsSpan());
-
-
-
-
-
-
-
-
- public virtual bool SendAsync(EndPoint endpoint, byte[] buffer, long offset, long size) => SendAsync(endpoint, buffer.AsSpan((int)offset, (int)size));
-
-
-
-
-
-
- public virtual bool SendAsync(EndPoint endpoint, ReadOnlySpan<byte> buffer)
- {
- if (_sending)
- return false;
- if (!IsConnected)
- return false;
- if (buffer.IsEmpty)
- return true;
-
- if (((_sendBuffer.Size + buffer.Length) > OptionSendBufferLimit) && (OptionSendBufferLimit > 0))
- {
- SendError(SocketError.NoBufferSpaceAvailable);
- return false;
- }
-
- _sendBuffer.Append(buffer);
-
- BytesSending = _sendBuffer.Size;
-
- _sendEndpoint = endpoint;
-
- TrySend();
- return true;
- }
-
-
-
-
-
-
- public virtual bool SendAsync(EndPoint endpoint, string text) => SendAsync(endpoint, Encoding.UTF8.GetBytes(text));
-
-
-
-
-
-
- public virtual bool SendAsync(EndPoint endpoint, ReadOnlySpan<char> text) => SendAsync(endpoint, Encoding.UTF8.GetBytes(text.ToArray()));
-
-
-
-
-
-
- public virtual long Receive(ref EndPoint endpoint, byte[] buffer) { return Receive(ref endpoint, buffer, 0, buffer.Length); }
-
-
-
-
-
-
-
-
- public virtual long Receive(ref EndPoint endpoint, byte[] buffer, long offset, long size)
- {
- if (!IsConnected)
- return 0;
- if (size == 0)
- return 0;
- try
- {
-
- long received = Socket.ReceiveFrom(buffer, (int)offset, (int)size, SocketFlags.None, ref endpoint);
-
- DatagramsReceived++;
- BytesReceived += received;
-
- OnReceived(endpoint, buffer, offset, size);
- return received;
- }
- catch (ObjectDisposedException) { return 0; }
- catch (SocketException ex)
- {
- SendError(ex.SocketErrorCode);
- Disconnect();
- return 0;
- }
- }
-
-
-
-
-
-
- public virtual string Receive(ref EndPoint endpoint, long size)
- {
- var buffer = new byte[size];
- var length = Receive(ref endpoint, buffer);
- return Encoding.UTF8.GetString(buffer, 0, (int)length);
- }
-
-
-
- public virtual void ReceiveAsync()
- {
-
- TryReceive();
- }
-
-
-
- private void TryReceive()
- {
- if (_receiving)
- return;
- if (!IsConnected)
- return;
- try
- {
-
- _receiving = true;
- _receiveEventArg.RemoteEndPoint = _receiveEndpoint;
- _receiveEventArg.SetBuffer(_receiveBuffer.Data, 0, (int)_receiveBuffer.Capacity);
- if (!Socket.ReceiveFromAsync(_receiveEventArg))
- ProcessReceiveFrom(_receiveEventArg);
- }
- catch (ObjectDisposedException) {}
- }
-
-
-
- private void TrySend()
- {
- if (_sending)
- return;
- if (!IsConnected)
- return;
- try
- {
-
- _sending = true;
- _sendEventArg.RemoteEndPoint = _sendEndpoint;
- _sendEventArg.SetBuffer(_sendBuffer.Data, 0, (int)(_sendBuffer.Size));
- if (!Socket.SendToAsync(_sendEventArg))
- ProcessSendTo(_sendEventArg);
- }
- catch (ObjectDisposedException) {}
- }
-
-
-
- private void ClearBuffers()
- {
-
- _sendBuffer.Clear();
-
- BytesPending = 0;
- BytesSending = 0;
- }
- #endregion
- #region IO processing
-
-
-
- private void OnAsyncCompleted(object sender, SocketAsyncEventArgs e)
- {
- if (IsSocketDisposed)
- return;
-
- switch (e.LastOperation)
- {
- case SocketAsyncOperation.ReceiveFrom:
- ProcessReceiveFrom(e);
- break;
- case SocketAsyncOperation.SendTo:
- ProcessSendTo(e);
- break;
- default:
- throw new ArgumentException("The last operation completed on the socket was not a receive or send");
- }
- }
-
-
-
- private void ProcessReceiveFrom(SocketAsyncEventArgs e)
- {
- _receiving = false;
- if (!IsConnected)
- return;
-
- if (e.SocketError != SocketError.Success)
- {
- SendError(e.SocketError);
- Disconnect();
- return;
- }
-
- long size = e.BytesTransferred;
-
- DatagramsReceived++;
- BytesReceived += size;
-
- OnReceived(e.RemoteEndPoint, _receiveBuffer.Data, 0, size);
-
- if (_receiveBuffer.Capacity == size)
- {
-
- if (((2 * size) > OptionReceiveBufferLimit) && (OptionReceiveBufferLimit > 0))
- {
- SendError(SocketError.NoBufferSpaceAvailable);
- Disconnect();
- return;
- }
- _receiveBuffer.Reserve(2 * size);
- }
- }
-
-
-
- private void ProcessSendTo(SocketAsyncEventArgs e)
- {
- _sending = false;
- if (!IsConnected)
- return;
-
- if (e.SocketError != SocketError.Success)
- {
- SendError(e.SocketError);
- Disconnect();
- return;
- }
- long sent = e.BytesTransferred;
-
- if (sent > 0)
- {
-
- BytesSending = 0;
- BytesSent += sent;
-
- _sendBuffer.Clear();
-
- OnSent(_sendEndpoint, sent);
- }
- }
- #endregion
- #region Session handlers
-
-
-
- protected virtual void OnConnecting() {}
-
-
-
- protected virtual void OnConnected() {}
-
-
-
- protected virtual void OnDisconnecting() {}
-
-
-
- protected virtual void OnDisconnected() {}
-
-
-
-
- protected virtual void OnJoinedMulticastGroup(IPAddress address) {}
-
-
-
-
- protected virtual void OnLeftMulticastGroup(IPAddress address) {}
-
-
-
-
-
-
-
-
-
-
- protected virtual void OnReceived(EndPoint endpoint, byte[] buffer, long offset, long size) {}
-
-
-
-
-
-
-
-
-
- protected virtual void OnSent(EndPoint endpoint, long sent) {}
-
-
-
-
- protected virtual void OnError(SocketError error) {}
- #endregion
- #region Error handling
-
-
-
-
- private void SendError(SocketError error)
- {
-
- if ((error == SocketError.ConnectionAborted) ||
- (error == SocketError.ConnectionRefused) ||
- (error == SocketError.ConnectionReset) ||
- (error == SocketError.OperationAborted) ||
- (error == SocketError.Shutdown))
- return;
- OnError(error);
- }
- #endregion
- #region IDisposable implementation
-
-
-
- public bool IsDisposed { get; private set; }
-
-
-
- public bool IsSocketDisposed { get; private set; } = true;
-
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
- protected virtual void Dispose(bool disposingManagedResources)
- {
-
-
-
-
-
-
-
-
-
-
-
- if (!IsDisposed)
- {
- if (disposingManagedResources)
- {
-
- Disconnect();
- }
-
-
-
- IsDisposed = true;
- }
- }
- #endregion
- }
- }
|