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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace KYFramework
- {
- public sealed class Scene : Entity
- {
- public string Name { get; set; }
- public Scene()
- {
- }
- public Scene(long id) : base(id)
- {
- }
- public override void Dispose()
- {
- if (this.IsDisposed)
- {
- return;
- }
- base.Dispose();
- }
- }
- }
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