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- using System;
- using System.Collections.Concurrent;
- using System.Threading;
- namespace KYFramework
- {
- public class OneThreadSynchronizationContext : SynchronizationContext
- {
- public static OneThreadSynchronizationContext Instance { get; } = new OneThreadSynchronizationContext();
- private readonly int mainThreadId = Thread.CurrentThread.ManagedThreadId;
- // 线程同步队列,发送接收socket回调都放到该队列,由poll线程统一执行
- private readonly ConcurrentQueue<Action> queue = new ConcurrentQueue<Action>();
- private Action a;
- public void Update()
- {
- while (true)
- {
- if (!this.queue.TryDequeue(out a))
- {
- return;
- }
- a();
- }
- }
- public override void Post(SendOrPostCallback callback, object state)
- {
- if (Thread.CurrentThread.ManagedThreadId == this.mainThreadId)
- {
- callback(state);
- return;
- }
- this.queue.Enqueue(() => { callback(state); });
- }
- }
- }
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