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- using System;
- namespace KYFramework
- {
- public static class ComponentFactory
- {
- public static Component CreateWithParent(Type type, Component parent, bool fromPool = true)
- {
- Component component;
- if (fromPool)
- {
- component = Game.ObjectPool.Fetch(type) as Component;
- }
- else
- {
- component = (Component)Activator.CreateInstance(type);
- }
- Game.EventSystem.Add(component);
- component.Parent = parent;
- if (component is ComponentWithId componentWithId)
- {
- componentWithId.Id = component.InstanceId;
- }
- Game.EventSystem.Awake(component);
- return component;
- }
- public static T CreateWithParent<T>(Component parent, bool fromPool = true) where T : Component
- {
- Type type = typeof(T);
- T component;
- if (fromPool)
- {
- component = (T)Game.ObjectPool.Fetch(type);
- }
- else
- {
- component = (T)Activator.CreateInstance(type);
- }
- Game.EventSystem.Add(component);
- component.Parent = parent;
- if (component is ComponentWithId componentWithId)
- {
- componentWithId.Id = component.InstanceId;
- }
- Game.EventSystem.Awake(component);
- return component;
- }
- public static T CreateWithParent<T, A>(Component parent, A a, bool fromPool = true) where T : Component
- {
- Type type = typeof(T);
- T component;
- if (fromPool)
- {
- component = (T)Game.ObjectPool.Fetch(type);
- }
- else
- {
- component = (T)Activator.CreateInstance(type);
- }
- Game.EventSystem.Add(component);
- component.Parent = parent;
- if (component is ComponentWithId componentWithId)
- {
- componentWithId.Id = component.InstanceId;
- }
- Game.EventSystem.Awake(component, a);
- return component;
- }
- public static T CreateWithParent<T, A, B>(Component parent, A a, B b, bool fromPool = true) where T : Component
- {
- Type type = typeof(T);
- T component;
- if (fromPool)
- {
- component = (T)Game.ObjectPool.Fetch(type);
- }
- else
- {
- component = (T)Activator.CreateInstance(type);
- }
- Game.EventSystem.Add(component);
- component.Parent = parent;
- if (component is ComponentWithId componentWithId)
- {
- componentWithId.Id = component.InstanceId;
- }
- Game.EventSystem.Awake(component, a, b);
- return component;
- }
- public static T CreateWithParent<T, A, B, C>(Component parent, A a, B b, C c, bool fromPool = true) where T : Component
- {
- Type type = typeof(T);
- T component;
- if (fromPool)
- {
- component = (T)Game.ObjectPool.Fetch(type);
- }
- else
- {
- component = (T)Activator.CreateInstance(type);
- }
- Game.EventSystem.Add(component);
- component.Parent = parent;
- if (component is ComponentWithId componentWithId)
- {
- componentWithId.Id = component.InstanceId;
- }
- Game.EventSystem.Awake(component, a, b, c);
- return component;
- }
- public static T Create<T>(bool fromPool = true) where T : Component
- {
- Type type = typeof(T);
- T component;
- if (fromPool)
- {
- component = (T)Game.ObjectPool.Fetch(type);
- }
- else
- {
- component = (T)Activator.CreateInstance(type);
- }
- Game.EventSystem.Add(component);
- if (component is ComponentWithId componentWithId)
- {
- componentWithId.Id = component.InstanceId;
- }
- Game.EventSystem.Awake(component);
- return component;
- }
- public static T Create<T, A>(A a, bool fromPool = true) where T : Component
- {
- Type type = typeof(T);
- T component;
- if (fromPool)
- {
- component = (T)Game.ObjectPool.Fetch(type);
- }
- else
- {
- component = (T)Activator.CreateInstance(type);
- }
- Game.EventSystem.Add(component);
- if (component is ComponentWithId componentWithId)
- {
- componentWithId.Id = component.InstanceId;
- }
- Game.EventSystem.Awake(component, a);
- return component;
- }
- public static T Create<T, A, B>(A a, B b, bool fromPool = true) where T : Component
- {
- Type type = typeof(T);
- T component;
- if (fromPool)
- {
- component = (T)Game.ObjectPool.Fetch(type);
- }
- else
- {
- component = (T)Activator.CreateInstance(type);
- }
- Game.EventSystem.Add(component);
- if (component is ComponentWithId componentWithId)
- {
- componentWithId.Id = component.InstanceId;
- }
- Game.EventSystem.Awake(component, a, b);
- return component;
- }
- public static T Create<T, A, B, C>(A a, B b, C c, bool fromPool = true) where T : Component
- {
- Type type = typeof(T);
- T component;
- if (fromPool)
- {
- component = (T)Game.ObjectPool.Fetch(type);
- }
- else
- {
- component = (T)Activator.CreateInstance(type);
- }
- Game.EventSystem.Add(component);
- if (component is ComponentWithId componentWithId)
- {
- componentWithId.Id = component.InstanceId;
- }
- Game.EventSystem.Awake(component, a, b, c);
- return component;
- }
- public static T CreateWithId<T>(long id, bool fromPool = true) where T : ComponentWithId
- {
- Type type = typeof(T);
- T component;
- if (fromPool)
- {
- component = (T)Game.ObjectPool.Fetch(type);
- }
- else
- {
- component = (T)Activator.CreateInstance(type);
- }
- Game.EventSystem.Add(component);
- component.Id = id;
- Game.EventSystem.Awake(component);
- return component;
- }
- public static T CreateWithId<T, A>(long id, A a, bool fromPool = true) where T : ComponentWithId
- {
- Type type = typeof(T);
- T component;
- if (fromPool)
- {
- component = (T)Game.ObjectPool.Fetch(type);
- }
- else
- {
- component = (T)Activator.CreateInstance(type);
- }
- Game.EventSystem.Add(component);
- component.Id = id;
- Game.EventSystem.Awake(component, a);
- return component;
- }
- public static T CreateWithId<T, A, B>(long id, A a, B b, bool fromPool = true) where T : ComponentWithId
- {
- Type type = typeof(T);
- T component;
- if (fromPool)
- {
- component = (T)Game.ObjectPool.Fetch(type);
- }
- else
- {
- component = (T)Activator.CreateInstance(type);
- }
- Game.EventSystem.Add(component);
- component.Id = id;
- Game.EventSystem.Awake(component, a, b);
- return component;
- }
- public static T CreateWithId<T, A, B, C>(long id, A a, B b, C c, bool fromPool = true) where T : ComponentWithId
- {
- Type type = typeof(T);
- T component;
- if (fromPool)
- {
- component = (T)Game.ObjectPool.Fetch(type);
- }
- else
- {
- component = (T)Activator.CreateInstance(type);
- }
- Game.EventSystem.Add(component);
- component.Id = id;
- Game.EventSystem.Awake(component, a, b, c);
- return component;
- }
- }
- }
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