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-
- namespace KYFramework.Network
- {
- [ObjectSystem]
- public class MessageDispatcherComponentAwakeSystem : AwakeSystem<MessageDispatcherComponent>
- {
- public override void Awake(MessageDispatcherComponent t)
- {
- t.Awake();
- }
- }
- [ObjectSystem]
- public class MessageDispatcherComponentLoadSystem : LoadSystem<MessageDispatcherComponent>
- {
- public override void Load(MessageDispatcherComponent self)
- {
- self.Load();
- }
- }
- /// <summary>
- /// 消息分发组件
- /// </summary>
- public class MessageDispatcherComponent : Component
- {
- private readonly Dictionary<ushort, List<IMHandler>> handlers = new Dictionary<ushort, List<IMHandler>>();
- public void Awake()
- {
- this.Load();
- Log.Info("消息分发组件初始化完毕!");
- }
- public void Load()
- {
- this.handlers.Clear();
- List<Type> types = Game.EventSystem.GetTypes(typeof(MessageHandlerAttribute));
- foreach (Type type in types)
- {
- object[] attrs = type.GetCustomAttributes(typeof(MessageHandlerAttribute), false);
- if (attrs.Length == 0)
- {
- continue;
- }
- IMHandler iMHandler = Activator.CreateInstance(type) as IMHandler;
- if (iMHandler == null)
- {
- Log.Error($"message handle {type.Name} 需要继承 IMHandler");
- continue;
- }
- Type messageType = iMHandler.GetMessageType();
- ushort opcode = this.Entity.GetComponent<OpcodeTypeComponent>().GetOpcode(messageType);
- if (opcode == 0)
- {
- Log.Error($"消息opcode为0: {messageType.Name}");
- continue;
- }
- this.RegisterHandler(opcode, iMHandler);
- }
- }
- public void RegisterHandler(ushort opcode, IMHandler handler)
- {
- if (!this.handlers.ContainsKey(opcode))
- {
- this.handlers.Add(opcode, new List<IMHandler>());
- }
- this.handlers[opcode].Add(handler);
- }
- public void Handle(Session session, MessageInfo messageInfo)
- {
- List<IMHandler> actions;
- if (!this.handlers.TryGetValue(messageInfo.Opcode, out actions))
- {
- Log.Error($"消息没有处理: {messageInfo.Opcode} {JsonHelper.ToJson(messageInfo.Message)}");
- return;
- }
- foreach (IMHandler ev in actions)
- {
- try
- {
- ev.Handle(session, messageInfo.Message);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public override void Dispose()
- {
- if (this.IsDisposed)
- {
- return;
- }
- base.Dispose();
- }
- }
- }
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