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-
- using System;
- namespace KYFramework
- {
- public interface IAwakeSystem
- {
- Type Type();
- }
- public interface IAwake
- {
- void Run(object o);
- }
- public interface IAwake<A>
- {
- void Run(object o, A a);
- }
- public interface IAwake<A, B>
- {
- void Run(object o, A a, B b);
- }
- public interface IAwake<A, B, C>
- {
- void Run(object o, A a, B b, C c);
- }
- public abstract class AwakeSystem<T> : IAwakeSystem, IAwake
- {
- public Type Type()
- {
- return typeof(T);
- }
- public void Run(object o)
- {
- this.Awake((T)o);
- }
- public abstract void Awake(T self);
- }
- public abstract class AwakeSystem<T, A> : IAwakeSystem, IAwake<A>
- {
- public Type Type()
- {
- return typeof(T);
- }
- public void Run(object o, A a)
- {
- this.Awake((T)o, a);
- }
- public abstract void Awake(T self, A worldInitSo);
- }
- public abstract class AwakeSystem<T, A, B> : IAwakeSystem, IAwake<A, B>
- {
- public Type Type()
- {
- return typeof(T);
- }
- public void Run(object o, A a, B b)
- {
- this.Awake((T)o, a, b);
- }
- public abstract void Awake(T self, A a, B b);
- }
- public abstract class AwakeSystem<T, A, B, C> : IAwakeSystem, IAwake<A, B, C>
- {
- public Type Type()
- {
- return typeof(T);
- }
- public void Run(object o, A a, B b, C c)
- {
- this.Awake((T)o, a, b, c);
- }
- public abstract void Awake(T self, A a, B b, C c);
- }
- }
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