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- using Cysharp.Threading.Tasks;
- using KYFramework;
- using KYFramework.Network;
- namespace SimulationServer;
- [MessageHandler]
- public class C2S_StmulationStartMessageHandler : AMHandler<C2S_StmulationStart>
- {
- protected override UniTask Run(Session session, C2S_StmulationStart message)
- {
- SessionComponent.Instance.Session = session;
-
- Game.EventSystem.Publish(new ServerStart());
-
- return UniTask.CompletedTask;
- }
- }
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