C2S_StmulationStartMessageHandler.cs 465 B

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  1. using Cysharp.Threading.Tasks;
  2. using KYFramework;
  3. using KYFramework.Network;
  4. namespace SimulationServer;
  5. [MessageHandler]
  6. public class C2S_StmulationStartMessageHandler : AMHandler<C2S_StmulationStart>
  7. {
  8. protected override UniTask Run(Session session, C2S_StmulationStart message)
  9. {
  10. SessionComponent.Instance.Session = session;
  11. Game.EventSystem.Publish(new ServerStart());
  12. return UniTask.CompletedTask;
  13. }
  14. }