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- using System.Reflection;
- using Cysharp.Threading.Tasks;
- namespace KYFramework
- {
- public sealed class EventSystem
- {
- private readonly Dictionary<long, Component> allComponents = new Dictionary<long, Component>();
- private readonly UnOrderMultiMap<Type, Type> types = new UnOrderMultiMap<Type, Type>();
- private readonly Dictionary<Type, List<EventInfo>> allEvents = new Dictionary<Type, List<EventInfo>>();
- private Dictionary<Type, Dictionary<int, object>> allInvokes = new();
- private readonly UnOrderMultiMap<Type, IAwakeSystem> awakeSystems = new UnOrderMultiMap<Type, IAwakeSystem>();
- private readonly UnOrderMultiMap<Type, IStartSystem> startSystems = new UnOrderMultiMap<Type, IStartSystem>();
- private readonly UnOrderMultiMap<Type, IDestroySystem> destroySystems =
- new UnOrderMultiMap<Type, IDestroySystem>();
- private readonly UnOrderMultiMap<Type, ILoadSystem> loadSystems = new UnOrderMultiMap<Type, ILoadSystem>();
- private readonly UnOrderMultiMap<Type, IUpdateSystem>
- updateSystems = new UnOrderMultiMap<Type, IUpdateSystem>();
- private readonly UnOrderMultiMap<Type, ILateUpdateSystem> lateUpdateSystems =
- new UnOrderMultiMap<Type, ILateUpdateSystem>();
- private readonly UnOrderMultiMap<Type, IChangeSystem>
- changeSystems = new UnOrderMultiMap<Type, IChangeSystem>();
- private readonly UnOrderMultiMap<Type, IDeserializeSystem> deserializeSystems =
- new UnOrderMultiMap<Type, IDeserializeSystem>();
- private Queue<long> updates = new Queue<long>();
- private Queue<long> updates2 = new Queue<long>();
- private readonly Queue<long> starts = new Queue<long>();
- private Queue<long> loaders = new Queue<long>();
- private Queue<long> loaders2 = new Queue<long>();
- private Queue<long> lateUpdates = new Queue<long>();
- private Queue<long> lateUpdates2 = new Queue<long>();
- public List<Assembly> assemblies = new List<Assembly>();
- public void Add(Assembly assembly)
- {
- this.assemblies.Add(assembly);
- this.types.Clear();
- foreach (Assembly assembly1 in assemblies)
- {
- foreach (Type type in assembly1.GetTypes())
- {
- object[] objects = type.GetCustomAttributes(typeof(BaseAttribute), false);
- if (objects.Length == 0) continue;
- BaseAttribute baseAttribute = (BaseAttribute)objects[0];
- this.types.Add(baseAttribute.AttributeType, type);
- }
- }
- this.awakeSystems.Clear();
- this.lateUpdateSystems.Clear();
- this.updateSystems.Clear();
- this.startSystems.Clear();
- this.loadSystems.Clear();
- this.changeSystems.Clear();
- this.destroySystems.Clear();
- this.deserializeSystems.Clear();
- if (types.ContainsKey(typeof(ObjectSystemAttribute)))
- {
- foreach (Type type in types[typeof(ObjectSystemAttribute)])
- {
- object[] attrs = type.GetCustomAttributes(typeof(ObjectSystemAttribute), false);
- if (attrs.Length == 0)
- {
- continue;
- }
- object obj = Activator.CreateInstance(type);
- switch (obj)
- {
- case IAwakeSystem objectSystem:
- this.awakeSystems.Add(objectSystem.Type(), objectSystem);
- break;
- case IUpdateSystem updateSystem:
- this.updateSystems.Add(updateSystem.Type(), updateSystem);
- break;
- case ILateUpdateSystem lateUpdateSystem:
- this.lateUpdateSystems.Add(lateUpdateSystem.Type(), lateUpdateSystem);
- break;
- case IStartSystem startSystem:
- this.startSystems.Add(startSystem.Type(), startSystem);
- break;
- case IDestroySystem destroySystem:
- this.destroySystems.Add(destroySystem.Type(), destroySystem);
- break;
- case ILoadSystem loadSystem:
- this.loadSystems.Add(loadSystem.Type(), loadSystem);
- break;
- case IChangeSystem changeSystem:
- this.changeSystems.Add(changeSystem.Type(), changeSystem);
- break;
- case IDeserializeSystem deserializeSystem:
- this.deserializeSystems.Add(deserializeSystem.Type(), deserializeSystem);
- break;
- }
- }
- }
- this.allEvents.Clear();
- if (types.ContainsKey(typeof(EventAttribute)))
- {
- foreach (Type type in types[typeof(EventAttribute)])
- {
- IEvent obj = Activator.CreateInstance(type) as IEvent;
- if (obj == null)
- {
- throw new Exception($"type not is AEvent: {type.Name}");
- }
- object[] attrs = type.GetCustomAttributes(typeof(EventAttribute), false);
- foreach (object attr in attrs)
- {
- EventAttribute eventAttribute = attr as EventAttribute;
- Type eventType = obj.GetEventType();
- EventInfo eventInfo = new(obj);
- if (!this.allEvents.ContainsKey(eventType))
- {
- this.allEvents.Add(eventType, new List<EventInfo>());
- }
- this.allEvents[eventType].Add(eventInfo);
- }
- }
- }
- this.allInvokes = new Dictionary<Type, Dictionary<int, object>>();
- if (types.ContainsKey(typeof(InvokeAttribute)))
- {
- foreach (Type type in types[typeof(InvokeAttribute)])
- {
- object obj = Activator.CreateInstance(type);
- IInvoke iInvoke = obj as IInvoke;
- if (iInvoke == null)
- {
- throw new Exception($"type not is callback: {type.Name}");
- }
- object[] attrs = type.GetCustomAttributes(typeof(InvokeAttribute), false);
- foreach (object attr in attrs)
- {
- if (!this.allInvokes.TryGetValue(iInvoke.Type, out var dict))
- {
- dict = new Dictionary<int, object>();
- this.allInvokes.Add(iInvoke.Type, dict);
- }
- InvokeAttribute invokeAttribute = attr as InvokeAttribute;
- try
- {
- dict.Add(invokeAttribute.Type, obj);
- }
- catch (Exception e)
- {
- throw new Exception($"action type duplicate: {iInvoke.Type.Name} {invokeAttribute.Type}",
- e);
- }
- }
- }
- }
- this.Load();
- }
- private class EventInfo
- {
- public IEvent IEvent { get; }
- public EventInfo(IEvent iEvent)
- {
- this.IEvent = iEvent;
- }
- }
- public List<Type> GetTypes(Type systemAttributeType)
- {
- if (!this.types.ContainsKey(systemAttributeType))
- {
- return new List<Type>();
- }
- return this.types[systemAttributeType];
- }
- public void Add(Component component)
- {
- this.allComponents.Add(component.InstanceId, component);
- Type type = component.GetType();
- if (this.loadSystems.ContainsKey(type))
- {
- this.loaders.Enqueue(component.InstanceId);
- }
- if (this.updateSystems.ContainsKey(type))
- {
- this.updates.Enqueue(component.InstanceId);
- }
- if (this.startSystems.ContainsKey(type))
- {
- this.starts.Enqueue(component.InstanceId);
- }
- if (this.lateUpdateSystems.ContainsKey(type))
- {
- this.lateUpdates.Enqueue(component.InstanceId);
- }
- }
- public void Remove(long instanceId)
- {
- this.allComponents.Remove(instanceId);
- }
- public Component Get(long instanceId)
- {
- Component component = null;
- this.allComponents.TryGetValue(instanceId, out component);
- return component;
- }
- public void Deserialize(Component component)
- {
- List<IDeserializeSystem> iDeserializeSystems = this.deserializeSystems[component.GetType()];
- if (iDeserializeSystems == null)
- {
- return;
- }
- foreach (IDeserializeSystem deserializeSystem in iDeserializeSystems)
- {
- if (deserializeSystem == null)
- {
- continue;
- }
- try
- {
- deserializeSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Awake(Component component)
- {
- List<IAwakeSystem> iAwakeSystems = this.awakeSystems[component.GetType()];
- if (iAwakeSystems == null)
- {
- return;
- }
- foreach (IAwakeSystem aAwakeSystem in iAwakeSystems)
- {
- if (aAwakeSystem == null)
- {
- continue;
- }
- IAwake iAwake = aAwakeSystem as IAwake;
- if (iAwake == null)
- {
- continue;
- }
- try
- {
- iAwake.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Awake<P1>(Component component, P1 p1)
- {
- List<IAwakeSystem> iAwakeSystems = this.awakeSystems[component.GetType()];
- if (iAwakeSystems == null)
- {
- return;
- }
- foreach (IAwakeSystem aAwakeSystem in iAwakeSystems)
- {
- if (aAwakeSystem == null)
- {
- continue;
- }
- IAwake<P1> iAwake = aAwakeSystem as IAwake<P1>;
- if (iAwake == null)
- {
- continue;
- }
- try
- {
- iAwake.Run(component, p1);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Awake<P1, P2>(Component component, P1 p1, P2 p2)
- {
- List<IAwakeSystem> iAwakeSystems = this.awakeSystems[component.GetType()];
- if (iAwakeSystems == null)
- {
- return;
- }
- foreach (IAwakeSystem aAwakeSystem in iAwakeSystems)
- {
- if (aAwakeSystem == null)
- {
- continue;
- }
- IAwake<P1, P2> iAwake = aAwakeSystem as IAwake<P1, P2>;
- if (iAwake == null)
- {
- continue;
- }
- try
- {
- iAwake.Run(component, p1, p2);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Awake<P1, P2, P3>(Component component, P1 p1, P2 p2, P3 p3)
- {
- List<IAwakeSystem> iAwakeSystems = this.awakeSystems[component.GetType()];
- if (iAwakeSystems == null)
- {
- return;
- }
- foreach (IAwakeSystem aAwakeSystem in iAwakeSystems)
- {
- if (aAwakeSystem == null)
- {
- continue;
- }
- IAwake<P1, P2, P3> iAwake = aAwakeSystem as IAwake<P1, P2, P3>;
- if (iAwake == null)
- {
- continue;
- }
- try
- {
- iAwake.Run(component, p1, p2, p3);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Change(Component component)
- {
- List<IChangeSystem> iChangeSystems = this.changeSystems[component.GetType()];
- if (iChangeSystems == null)
- {
- return;
- }
- foreach (IChangeSystem iChangeSystem in iChangeSystems)
- {
- if (iChangeSystem == null)
- {
- continue;
- }
- try
- {
- iChangeSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Load()
- {
- while (this.loaders.Count > 0)
- {
- long instanceId = this.loaders.Dequeue();
- Component component;
- if (!this.allComponents.TryGetValue(instanceId, out component))
- {
- continue;
- }
- if (component.IsDisposed)
- {
- continue;
- }
- List<ILoadSystem> iLoadSystems = this.loadSystems[component.GetType()];
- if (iLoadSystems == null)
- {
- continue;
- }
- this.loaders2.Enqueue(instanceId);
- foreach (ILoadSystem iLoadSystem in iLoadSystems)
- {
- try
- {
- iLoadSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- ObjectHelper.Swap(ref this.loaders, ref this.loaders2);
- }
- private void Start()
- {
- while (this.starts.Count > 0)
- {
- long instanceId = this.starts.Dequeue();
- Component component;
- if (!this.allComponents.TryGetValue(instanceId, out component))
- {
- continue;
- }
- List<IStartSystem> iStartSystems = this.startSystems[component.GetType()];
- if (iStartSystems == null)
- {
- continue;
- }
- foreach (IStartSystem iStartSystem in iStartSystems)
- {
- try
- {
- iStartSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- }
- public void Destroy(Component component)
- {
- List<IDestroySystem> iDestroySystems = this.destroySystems[component.GetType()];
- if (iDestroySystems == null)
- {
- return;
- }
- foreach (IDestroySystem iDestroySystem in iDestroySystems)
- {
- if (iDestroySystem == null)
- {
- continue;
- }
- try
- {
- iDestroySystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Update()
- {
- this.Start();
- while (this.updates.Count > 0)
- {
- long instanceId = this.updates.Dequeue();
- Component component;
- if (!this.allComponents.TryGetValue(instanceId, out component))
- {
- continue;
- }
- if (component.IsDisposed)
- {
- continue;
- }
- List<IUpdateSystem> iUpdateSystems = this.updateSystems[component.GetType()];
- if (iUpdateSystems == null)
- {
- continue;
- }
- this.updates2.Enqueue(instanceId);
- foreach (IUpdateSystem iUpdateSystem in iUpdateSystems)
- {
- try
- {
- iUpdateSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- ObjectHelper.Swap(ref this.updates, ref this.updates2);
- }
- public void LateUpdate()
- {
- while (this.lateUpdates.Count > 0)
- {
- long instanceId = this.lateUpdates.Dequeue();
- Component component;
- if (!this.allComponents.TryGetValue(instanceId, out component))
- {
- continue;
- }
- if (component.IsDisposed)
- {
- continue;
- }
- List<ILateUpdateSystem> iLateUpdateSystems = this.lateUpdateSystems[component.GetType()];
- if (iLateUpdateSystems == null)
- {
- continue;
- }
- this.lateUpdates2.Enqueue(instanceId);
- foreach (ILateUpdateSystem iLateUpdateSystem in iLateUpdateSystems)
- {
- try
- {
- iLateUpdateSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- ObjectHelper.Swap(ref this.lateUpdates, ref this.lateUpdates2);
- }
- public void Publish<T>(T a) where T : struct
- {
- List<EventInfo> iEvents;
- if (!this.allEvents.TryGetValue(typeof(T), out iEvents))
- {
- return;
- }
- foreach (EventInfo eventInfo in iEvents)
- {
- if (!(eventInfo.IEvent is AEvent<T> aEvent))
- {
- Log.Error($"event error: {eventInfo.IEvent.GetType().Name}");
- continue;
- }
- aEvent.Handle(a).Forget();
- }
- }
- // Invoke跟Publish的区别(特别注意)
- // Invoke类似函数,必须有被调用方,否则异常,调用者跟被调用者属于同一模块,比如MoveComponent中的Timer计时器,调用跟被调用的代码均属于移动模块
- // 既然Invoke跟函数一样,那么为什么不使用函数呢? 因为有时候不方便直接调用,比如Config加载,在客户端跟服务端加载方式不一样。比如TimerComponent需要根据Id分发
- // 注意,不要把Invoke当函数使用,这样会造成代码可读性降低,能用函数不要用Invoke
- // publish是事件,抛出去可以没人订阅,调用者跟被调用者属于两个模块,比如任务系统需要知道道具使用的信息,则订阅道具使用事件
- public void Invoke<A>(int type, A args) where A : struct
- {
- if (!this.allInvokes.TryGetValue(typeof(A), out var invokeHandlers))
- {
- throw new Exception($"Invoke error: {typeof(A).Name}");
- }
- if (!invokeHandlers.TryGetValue(type, out var invokeHandler))
- {
- throw new Exception($"Invoke error: {typeof(A).Name} {type}");
- }
- var aInvokeHandler = invokeHandler as AInvokeHandler<A>;
- if (aInvokeHandler == null)
- {
- throw new Exception($"Invoke error, not AInvokeHandler: {typeof(A).Name} {type}");
- }
- aInvokeHandler.Handle(args);
- }
- public T Invoke<A, T>(int type, A args) where A : struct
- {
- if (!this.allInvokes.TryGetValue(typeof(A), out var invokeHandlers))
- {
- throw new Exception($"Invoke error: {typeof(A).Name}");
- }
- if (!invokeHandlers.TryGetValue(type, out var invokeHandler))
- {
- throw new Exception($"Invoke error: {typeof(A).Name} {type}");
- }
- var aInvokeHandler = invokeHandler as AInvokeHandler<A, T>;
- if (aInvokeHandler == null)
- {
- throw new Exception($"Invoke error, not AInvokeHandler: {typeof(T).Name} {type}");
- }
- return aInvokeHandler.Handle(args);
- }
- public void Invoke<A>(A args) where A : struct
- {
- Invoke(0, args);
- }
- public T Invoke<A, T>(A args) where A : struct
- {
- return Invoke<A, T>(0, args);
- }
- }
- }
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