using KYFramework; namespace SimulationServer; using Define = SimulationServer.Utils.Define; public class TotalEconomical { public string 火灾总面积 ; public string 火灾死亡人数; public string 火灾总受伤人数; public string 总获救人员数量; public string 火灾死亡总人数; public string 火灾受伤总人数; public string 总获救财产; public string 总损失财产; } public class TotalEconomicalComponent : Component { public TotalEconomical TotalEconomical = new TotalEconomical(); public void FillData() { var mission = GetParent(); var end = Fire.burnedCalculate(Define.WIND, mission.slope, mission.tn, mission.InitArea); double x = end.burnarea/10000; double y1 = 0.3096 * Math.Pow(x, 0.4893); double y2 = 1004.4520 * Math.Pow(x, 0.2193); double y3 = 0.2312 * Math.Pow(y1, 1.1668); double deadRoundedInt = Math.Round(y3); double injuredRoundedInt = Math.Round(y1-y3); double y2RoundedTwoDecimals = Math.Round(y2, 2); TotalEconomical.火灾总面积 = end.burnarea.ToString(); TotalEconomical.火灾死亡人数 = deadRoundedInt.ToString(); TotalEconomical.火灾总受伤人数 = injuredRoundedInt.ToString(); TotalEconomical.总获救人员数量 = "-"; TotalEconomical.火灾死亡总人数 = deadRoundedInt.ToString(); TotalEconomical.火灾受伤总人数 = injuredRoundedInt.ToString(); TotalEconomical.总获救财产 = "-"; TotalEconomical.总损失财产 = y2RoundedTwoDecimals.ToString(); } public Dictionary> GetReport() { Dictionary> report = new Dictionary>(); report["总经济性"] = new Dictionary { { "火灾总面积/m2", TotalEconomical.火灾总面积.ToString() }, { "火灾死亡人数/人", TotalEconomical.火灾死亡人数.ToString() }, { "火灾总受伤人数/人", TotalEconomical.火灾总受伤人数.ToString() }, { "总获救人员数量/人", TotalEconomical.总获救人员数量.ToString() }, { "火灾死亡总人数/人", TotalEconomical.火灾死亡总人数.ToString() }, { "火灾受伤总人数/人", TotalEconomical.火灾受伤总人数.ToString() }, { "总获救财产/w", TotalEconomical.总获救财产.ToString() }, { "总损失财产/w", TotalEconomical.总损失财产.ToString() } }; return report; } }