using System;

namespace SJ
{
    public class MuShiModel
    {
        static void Main(string[] args)
        {
            //距离(km)举例
            double distance = 2;

            //能见度(km)举例
            double visibility = 7.5;

            //浪高(m)举例;陆上搜救任务可取0
            double WaveHeight = 1.5;

            //a、b、c、d、r、e均为修正系数
            double[] a = { 9.5128, 1.3738, 0.0875 };
            double[] b = { -49.6937, -13.2945, -2.5112 };
            double[] c = { 31.6031, 13.1456, 6.1604 };
            double[] d = { 95.0664, 97.0952, 94.9145 };

            double[][] r = new double[3][];
            r[0] = new double[] { 4.375, 1.18, 1.01, 1 };
            r[1] = new double[] { 2.85, 1.51, 1.18, 1 };
            r[2] = new double[] { 2.75, 2.1, 1.2, 1 };

            double[][] e = new double[3][];
            e[0] = new double[] { -10, -30, -50, -65, -80, -90 };
            e[1] = new double[] { -2, -15, -30, -50, -70, -80 };
            e[2] = new double[] { 0, 0, -10, -20, -30, -40 };

            double[] posibility = { 0, 0, 0 };

            if (distance >= 0 && distance < 2)
            {
                posibility = GetPosibilityClear(distance, a, b, c, d, r, e, visibility, WaveHeight);
                while (posibility[0] <= 0 || posibility[1] <= 0 || posibility[2] <= 0)
                {
                    distance += 0.1;
                    posibility = GetPosibilityClear(distance, a, b, c, d, r, e, visibility, WaveHeight);
                }
            }
            if (distance >= 2)
            {
                posibility = GetPosibilityFar(distance, a, b, c, d);
                while (posibility[0] <= 0 || posibility[1] <= 0 || posibility[2] <= 0)
                {
                    distance += 0.5;
                    posibility = GetPosibilityFar(distance, a, b, c, d);
                }
                if (distance > 3.5)
                {
                    posibility[0] = 0;
                }
                if (distance > 5)
                {
                    posibility[1] = 0;
                }
                if (distance > 10)
                {
                    posibility[2] = 0;
                }
            }

            // double[] posibilityTest = GetPosibilityFar(distance, a, b, c, d);

            // Console.WriteLine(posibilityTest[0]);
            // Console.WriteLine(posibilityTest[1]);
            // Console.WriteLine(posibilityTest[2]);
            // Console.ReadKey();

            Console.WriteLine(posibility[0]);
            Console.WriteLine(posibility[1]);
            Console.WriteLine(posibility[2]);
            Console.ReadKey();

        }

        //Clear为2Km以内的模型
        public static double[] GetPosibilityClear(double distance, double[] a, double[] b, double[] c, double[] d, double[][] r, double[][] e, double visibility, double WaveHeight)
        {
            //r取值范围判断
            int i = 0;
            if (visibility >= 0 && visibility < 3)
            {
                i = 0;
            }
            if (visibility >= 3 && visibility < 5)
            {
                i = 1;
            }
            if (visibility >= 5 && visibility < 10)
            {
                i = 2;
            }
            if (visibility >= 10)
            {
                i = 3;
            }

            //e取值范围判断
            int j = 0;
            if (WaveHeight >= 0 && WaveHeight < 0.5)
            {
                j = 0;
            }
            if (WaveHeight >= 0.5 && WaveHeight < 1.25)
            {
                j = 1;
            }
            if (WaveHeight >= 1.25 && WaveHeight < 2.5)
            {
                j = 2;
            }
            if (WaveHeight >= 2.5 && WaveHeight < 4)
            {
                j = 3;
            }
            if (WaveHeight >= 4 && WaveHeight < 6)
            {
                j = 4;
            }
            if (WaveHeight >= 6 && WaveHeight < 9)
            {
                j = 5;
            }

            //posibility1为小目标目视发现概率
            double posibility1 = (a[0] * Math.Pow((distance * r[0][i]), 3) + b[0] * Math.Pow((distance * r[0][i]), 2) + c[0] * Math.Pow((distance * r[0][i]), 1) + d[0] + e[0][j]) / 100;

            ////posibility2为中目标目视发现概率
            double posibility2 = (a[1] * Math.Pow((distance * r[1][i]), 3) + b[1] * Math.Pow((distance * r[1][i]), 2) + c[1] * Math.Pow((distance * r[1][i]), 1) + d[1] + e[1][j]) / 100;

            ////posibility3为大目标目视发现概率
            double posibility3 = (a[2] * Math.Pow((distance * r[2][i]), 3) + b[2] * Math.Pow((distance * r[2][i]), 2) + c[2] * Math.Pow((distance * r[2][i]), 1) + d[2] + e[2][j]) / 100;

            double[] posibility = new double[3];
            posibility[0] = posibility1;
            posibility[1] = posibility2;
            posibility[2] = posibility3;

            return posibility;
        }

        //Far为2km以外的模型
        public static double[] GetPosibilityFar(double distance, double[] a, double[] b, double[] c, double[] d)
        {
            //posibility1为小目标目视发现概率
            double posibility1 = (a[0] * Math.Pow(distance, 3) + b[0] * Math.Pow(distance, 2) + c[0] * Math.Pow(distance, 1) + d[0]) / 100;

            ////posibility2为中目标目视发现概率
            double posibility2 = (a[1] * Math.Pow(distance, 3) + b[1] * Math.Pow(distance, 2) + c[1] * Math.Pow(distance, 1) + d[1]) / 100;

            ////posibility3为大目标目视发现概率
            double posibility3 = (a[2] * Math.Pow(distance, 3) + b[2] * Math.Pow(distance, 2) + c[2] * Math.Pow(distance, 1) + d[2]) / 100;

            double[] posibility = new double[3];
            posibility[0] = posibility1;
            posibility[1] = posibility2;
            posibility[2] = posibility3;

            return posibility;
        }
    }

}