//仿真时间单独计时
using System.IO;
public class Fire
{
public class Aircraft
{
public string f_model { get; set; } //机型
public string f_type { get; set; } //飞机种类
public int f_pswaterw { get; set; } //喷洒宽度
public int f_pswaterl { get; set; } //长度
public double f_psmj { get; set; } //喷洒面积
}
//随机数X:0到1
public static double GenerateRandomNumber()
{
Random random = new Random();
double randomNumber = random.NextDouble();
return randomNumber;
}
//小型直升机洒水概率(IP*POS)
public static double SAirProbability(double sigma = 1)
{
double x = GenerateRandomNumber();
double exponent = -Math.Pow(x, 2) / (2 * Math.Pow(sigma, 2));
double POS = 0.72 + 0.01 * Math.Exp(exponent);
double result = POS * 1;
return POS;
}
//中型直升机洒水概率
public static double MAirProbability(double sigma = 1)
{
double x = GenerateRandomNumber();
double exponent = -Math.Pow(x, 2) / (2 * Math.Pow(sigma, 2));
double POS = 0.8 + 0.1 * Math.Exp(exponent);
double result = POS * 0.93;
return POS;
}
//大型直升机
public static double LAirProbability(double sigma = 1)
{
double x = GenerateRandomNumber();
double exponent = -Math.Pow(x, 2) / (2 * Math.Pow(sigma, 2));
double POS = 0.62 + 0.2 * Math.Exp(exponent);
double result = POS * 0.87;
return POS;
}
//多引擎水陆两栖飞机
public static double MultiAirProbability(double sigma = 1)
{
double x = GenerateRandomNumber();
double exponent = -Math.Pow(x, 2) / (2 * Math.Pow(sigma, 2));
double POS = 0.72 + 0.16 * Math.Exp(exponent);
double result = POS * 1;
return POS;
}
//单引擎水陆两栖飞机
public static double AmAirProbability(double sigma = 1)
{
double x = GenerateRandomNumber();
double exponent = -Math.Pow(x, 2) / (2 * Math.Pow(sigma, 2));
double POS = 0.88 + 0.02 * Math.Exp(exponent);
double result = POS * 1;
return POS;
}
//单引擎灭火飞机
public static double SEAirProbability(double sigma = 1)
{
double x = GenerateRandomNumber();
double exponent = -Math.Pow(x, 2) / (2 * Math.Pow(sigma, 2));
double POS = 0.53 + 0.27 * Math.Exp(exponent);
double result = POS * 0.8;
return POS;
}
//大型灭火飞机
public static double LFAirProbability(double sigma = 1)
{
double x = GenerateRandomNumber();
double exponent = -Math.Pow(x, 2) / (2 * Math.Pow(sigma, 2));
double POS = 0.53 + 0.27 * Math.Exp(exponent);
double result = POS * 0.74;
return POS;
}
//超大型灭火飞机
public static double ULFAirProbability(double sigma = 1)
{
double x = GenerateRandomNumber();
double exponent = -Math.Pow(x, 2) / (2 * Math.Pow(sigma, 2));
double POS = 0.53 + 0.27 * Math.Exp(exponent);
double result = POS * 0.76;
return POS;
}
//飞机有效洒水面积,sigma一般等于1
public static double SprinklerArea(string type, double sprinklerArea,double firehight, double sigma = 1)
{
double _sprinklerArea = 0;
double k = 1.5;
switch (type)
{
case "大型直升机":
double probability1 = LAirProbability(sigma)* AirdropAccuracy.GetIpForType(type);
if(firehight <= 3000)
_sprinklerArea = sprinklerArea * probability1;
else
_sprinklerArea = sprinklerArea * probability1/k;
break;
case "中型直升机":
double probability2 = MAirProbability(sigma) * AirdropAccuracy.GetIpForType(type);
if (firehight <= 3000)
_sprinklerArea = sprinklerArea * probability2;
else
_sprinklerArea = sprinklerArea * probability2 / k;
break;
case "小型直升机":
double probability3 = SAirProbability(sigma) * AirdropAccuracy.GetIpForType(type);
if (firehight <= 3000)
_sprinklerArea = sprinklerArea * probability3;
else
_sprinklerArea = sprinklerArea * probability3 / k;
break;
case "多引擎水陆两栖飞机":
double probability4 = MultiAirProbability(sigma) * AirdropAccuracy.GetIpForType(type);
if (firehight <= 3000)
_sprinklerArea = sprinklerArea * probability4;
else
_sprinklerArea = sprinklerArea * probability4 / k;
break;
case "单引擎水陆两栖飞机":
double probability5 = AmAirProbability(sigma) * AirdropAccuracy.GetIpForType(type);
if (firehight <= 3000)
_sprinklerArea = sprinklerArea * probability5;
else
_sprinklerArea = sprinklerArea * probability5 / k;
break;
case "单引擎灭火飞机":
double probability6 = SEAirProbability(sigma) * AirdropAccuracy.GetIpForType(type);
if (firehight <= 3000)
_sprinklerArea = sprinklerArea * probability6;
else
_sprinklerArea = sprinklerArea * probability6 / k;
break;
case "大型灭火飞机":
double probability7 = LFAirProbability(sigma) * AirdropAccuracy.GetIpForType(type);
if (firehight <= 3000)
_sprinklerArea = sprinklerArea * probability7;
else
_sprinklerArea = sprinklerArea * probability7 / k;
break;
case "超大型灭火飞机":
double probability8 = ULFAirProbability(sigma) * AirdropAccuracy.GetIpForType(type);
if (firehight <= 3000)
_sprinklerArea = sprinklerArea * probability8;
else
_sprinklerArea = sprinklerArea * probability8 / k;
break;
default:
break;
}
return _sprinklerArea;
}
//地面人员灭火有效面积
//任务开始后,每一批次人员相当于一架飞机,每半小时灭火面积相当于一次洒水面积
//地面部署人员、机降人员到达时间、介入人数(王子涵传入)
public static double groundPersonnelWater(int num)
{
// 灭火火线长度
double PL;
// 10分钟洒水火线长度
PL = 0.16 * num * 55;
// 10分钟灭火面积
double result = PL * 5;
return result;
}
public class CountArea
{
public double burncount { get; set; } //火焰蔓延网格数
public double burnarea { get; set; } //火焰蔓延面积
}
public class FireGrid
{
public double Time;
public double FireGrids;
public double FiredGrids;
}
//输入初始火场面积,计算已蔓延时间
public static double InitialburnTime(double wind, double slope, double InitialArea)
{
double count = InitialArea / 400;
double radians = slope * (Math.PI / 180); // 将角度转换为弧度
double KS = 0.1127 * Math.Pow(Math.Tan(radians), 2);
double KW = 0.422 * Math.Pow((3.284 * wind), 0.381);
double time = (count / (KS * KW) + 9.06) / 0.305;
return time;
}
///
/// 火焰蔓延计算方法,第一次洒水前是仿真时间
///
/// 风速
/// 坡度
/// 飞机仿真时间/s
/// 上一次洒水后的面积
/// 本次洒水时间
/// 上一次洒水时间
/// 初始输入火场面积
///
//
public static CountArea burnCalculate(double wind, double slope, double time, double burnarea, double tn,
double tn_1, double InitialArea)
{
double x = GenerateRandomNumber();
if (wind == 0) wind = 1;
if (slope < 16) slope = 16;
if (burnarea == 0)
{
if (InitialArea > 0) time = InitialburnTime(wind, slope, InitialArea) + time;
}
else
{
//上一次洒水后面积计算得到的时间,加上两次洒水间隔
time = InitialburnTime(wind, slope, burnarea) + (tn - tn_1);
}
double radians = slope * (Math.PI / 180); // 将角度转换为弧度
double KS = 0.1127 * Math.Pow(Math.Tan(radians), 2);
double KW = 0.422 * Math.Pow((3.284 * wind), 0.381);
double count = KS * KW * (0.305 * time - 9.06);
double area = count * 400;
return new CountArea { burncount = count, burnarea = area };
}
///
/// 过火面积计算输出公式
///
/// 风速
/// 坡度
/// 任务耗时
/// 初始输入火场面积
///
public static CountArea burnedCalculate(double wind, double slope, double time, double InitialArea)
{
double x = GenerateRandomNumber();
if (wind == 0) wind = 1;
if (slope < 16) slope = 16;
if (InitialArea > 0) time += InitialburnTime(wind, slope, InitialArea);
double radians = slope * (Math.PI / 180); // 将角度转换为弧度
double KS = 0.0648 * Math.Pow(Math.Tan(radians), 2);
double KW = 0.438 * Math.Pow((3.284 * wind), 0.381);
double count = KS * KW * (2.546 * time - 2999);
double area = count * 400;
return new CountArea { burncount = count, burnarea = area };
}
}