namespace KYFramework.Network
{
    public class OuterMessageDispatcher : IMessageDispatcher
    {
        public void Dispatch(Session session, ushort opcode, object message)
        {
            // 普通消息或者是Rpc请求消息
            MessageInfo messageInfo = new MessageInfo(opcode, message);
            Game.Scene.GetComponent<MessageDispatcherComponent>().Handle(session, messageInfo);
        }
    }
}