using Model; namespace SimulationServer; public struct ServerStart { } public struct CreateMHTask { public MHTaskConfig MHTaskConfig; public EditorConfig EditorConfig; } public struct CreateZCTask { public EditorConfig EditorConfig; public ZCTask ZCTask; } public struct CreateSeaSJTask { public EditorConfig EditorConfig; public SeaSouJiuTask SeaSJTask; } public struct CreateLandSXTask { public EditorConfig EditorConfig; public LandSouXunTask LandSXTask; } public struct CreateKZDYTask { public EditorConfig EditorConfig; public KZDYTask KZDYTask; } public struct CreateKTKSTask { public EditorConfig EditorConfig; public KTKSTask KTKSTask; } public struct CreateZSJYTask { public EditorConfig EditorConfig; public ZSJYTask ZSJYTask; } public struct CreateJJJYTask { public EditorConfig EditorConfig; public JJJYTask JJJYTask; } public struct CreateSHJTask { public EditorConfig EditorConfig; public SHJTask SHJTask; } public struct CreateXCJJTask { public EditorConfig EditorConfig; public XCJJTask XCJJTask; } public struct CreateYLZYTask { public EditorConfig EditorConfig; public YLZYTask YLZYTask; } public struct CreateYLWPYSTask { public EditorConfig EditorConfig; public YLWPYSTask YLWPYSTask; } public struct CreateJCDZZYTask { public EditorConfig EditorConfig; public JCDZZYTask JCDZZYTask; } public struct CreateXHTask { public EditorConfig EditorConfig; public XHTask XHTask; } public struct MHSimulationOver { public MHRescueMission Mission; } public struct XHSimulationOver { public XHRescueMission Mission; }