using KYFramework;
using KYFramework.Network;

namespace SimulationServer;

[ObjectSystem]
public class SessionComponentAwakeSystem : AwakeSystem<SessionComponent>
{
    public override void Awake(SessionComponent self)
    {
        SessionComponent.Instance = self;
    }
}

public class SessionComponent : Component
{
    public static SessionComponent Instance;
    public Session Session;
}