using Cysharp.Threading.Tasks; using KYFramework; using KYFramework.Network; namespace SimulationServer; [MessageHandler] public class C2S_StmulationStartMessageHandler : AMHandler { protected override UniTask Run(Session session, C2S_StmulationStart message) { SessionComponent.Instance.Session = session; Game.EventSystem.Publish(new ServerStart()); return UniTask.CompletedTask; } }